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It’s totally optional; if you don’t want to participate, don’t. Sell your software any way you want outside their store. Take out ads in local papers or somethi
by jpttsn 6y ago
It’s totally optional; if you don’t want to participate, don’t. Sell your software any way you want outside their store. Take out ads in local papers or something.
- 5Qn8mNbc2FNCiVV 6y agoThat's the issue, you can't. Simple as that, you cannot get your software onto an iPhone without paying the 30% (or offloading it to your customers)
- jpttsn 6y agoSo don’t sell iPhone versions. Sell software for platforms that support arbitrary software. Or pay Apple for distribution in their walled garden. It’s totally up to you. The parameters have been clear for over a decade, and it’s really time to stop whining that the iPhone is not an open platform. Apple is the only iPhone app distribution channel and they make the rules. If you don’t want that, don’t buy an iPhone/don’t make iPhone apps. If you make iPhone apps, own it.
- TedDoesntTalk 6y agoAnd the other alternative is that governments get involved to force apple to allow other markets on their phones. Ones that charge 5% or ones that are even free. Instead of, you know, just accepting bad things because they've been bad for a decade. Slavery was around in the US for more than 100 years. Did that make it right? Maybe slave owners said similar things to Abolitionists, "but it's been this way for ages!!"
- scq 6y agoApparently not: https://www.protocol.com/hey-email-app-store-rejection https://www.protocol.com/hey-email-app-store-rejection According to Apple, if your app is not a "reader" app it must allow subscribing in-app.
- jpttsn 6y agoOnly if you want them to carry it in their store. But you don’t want to do that, or at least not pay for it, so don’t. Make a web app or something.