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> The content is not and will never be compelling to the audience that actually wants this tech. You are not the arbiter of that. One of the Google cardboard
by jorvi 6y ago
> The content is not and will never be compelling to the audience that actually wants this tech.
You are not the arbiter of that.
One of the Google cardboard demos has you flying along with a bunch of seagulls. The first time I saw that I was extremely annoyed they didn’t just make it an endless loop of flying. It felt magical, if I could have put on some psybient music with it it would have been 10/10 relaxing.
I also showed the demo to my 60yr+ mom and she felt similar.
That is where the big money for VR would be, once polished, in the same way that mobile games went absolutely stratospheric and are worth more than 50% (in value) of the gaming market. You want to tap the mainstream.
- greggman3 6y agoI don't agree. I believe most people will look at that 3 times and then never touch it again. Phones enabled casual gaming but don't believe VR is for casual users (except maybe VR porn). Sealing yourself off from the world in a 3x3 meter space (or even on the sofa) is just not a "casual user" use case so chasing the casual VR users with low-powered VR devices is doomed to fail IMO.