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> This blog focuses more on computer gaming than console gaming, That's true, but on the other hand the article quotes a Sierra executive as saying: > “What w
by Majromax 6y ago
> This blog focuses more on computer gaming than console gaming,
That's true, but on the other hand the article quotes a Sierra executive as saying:
> “What we think of today as a computer or a videogame system,” wrote Ken Williams of Sierra that year, “will someday assume a much broader role in our homes. I foresee a day when there is one home-entertainment device which combines the functions of a CD-audio player, VCR, videogame system, and computer.”
... which exactly describes a console. Not quite the consoles of the late 90s, but 2000's Playstation 2 was price-competitive with stand-alone DVD players. It feels selective to lament the path of the game-industry as a whole while defining that industry to exclude the systems that look like the supposedly-unfulfilled prediction above.
Perhaps this is just a problem of context, since I'm coming to this series of articles in medias res through with this 'part 5' link.
> There is a bit of a tendency to overlook sports games in most "gaming" discussion, I'd say, despite their significant popularity, but they've also never been as much of a force on the PC as on consoles or arcade.
Honestly, I think if we're going to name overlooked genres, the elephant in the room is the hidden-object genre. These games aren't often included on _lists of games_, but as I understand it they're quite popular and profitable, especially on mobile platforms.