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Looks interesting. Been trying out spatial.io that does feel like where this is heading. You hear people differently dependkng where they are in the virtual roo
by monkeydust 6y ago
Looks interesting. Been trying out spatial.io that does feel like where this is heading. You hear people differently dependkng where they are in the virtual room - like you would in the real world - also when avatars got close to each other it felt awkward (in a cool way).
- imglorp 6y agoThat doesn't sound terribly difficult to do with 2 channel audio and a handful of participants. I imagine you just assign each person a location around a circle and do the 2-1/2 D sound mixing, eh? Why don't current group conference things do this out of the box? https://ask.audio/articles/creating-a-3d-mix-with-two-speakers https://ask.audio/articles/creating-a-3d-mix-with-two-speake...
- Stevvo 6y agoIt's a somewhat limited approach. For more convincing positional audio you can use a HRTF; https://en.wikipedia.org/wiki/Head-related_transfer_function https://en.wikipedia.org/wiki/Head-related_transfer_function Example: https://www.youtube.com/watch?v=IUDTlvagjJA https://www.youtube.com/watch?v=IUDTlvagjJA