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Doom, Mario, and Megaman all work extremely well within their limitations. The art is able to unambiguously present a world with atmosphere and it's clear what
by CoolGuySteve 6y ago
Doom, Mario, and Megaman all work extremely well within their limitations. The art is able to unambiguously present a world with atmosphere and it's clear what needs to be done. There's very little confusing iconography or hard to interpret sprites, everything is clear.
They're probably the best examples in the history of the medium of great design. Capcom and Nintendo are still making 2D Megaman/Mario games with the old graphic design and there are new retro FPS games coming out every year. SuperHot actually looks worse than Doom in most aspects other than the resolution and particles.
Sierra/LucasArts games, while beautifully drawn, suffered from unclear walking paths, confusing verbs, frustratingly slow interactivity, and nonsense puzzles. From an industrial design perspective, they were a mess.
Out of this World and Prince of Persia are probably the most prominent example of games that excelled in the two dimensions of graphics and usability, while Myst is probably the most extreme example of form over function in games that were successful.
- the_af 6y agoI strongly agree with most of your post (I think Out of this World and Prince of Persia both look and play well even today) but I think you're overstating the visuals of DOOM vs SuperHot. If you look for clips of DOOM (so as to bypass the rose tinted glasses of the mind's eye) and compare it to SuperHot, DOOM looks worse in every aspect except maybe that it's more colorful. DOOM is pixelated, has worse looking environments, and overall looks way worse -- though of course it looked great to me when it was released! SuperHot looks great in an abstracted, decolorized sort of way.