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What I find interesting is that developers usually complain about the one time app purchase, saying that this doesn't incentivize big updates and the way around
by lalos 6y ago
What I find interesting is that developers usually complain about the one time app purchase, saying that this doesn't incentivize big updates and the way around it is to use in-app purchases. Some even propose an update app fee. Also, developers complain that Apple is squeezing a fee from every transaction. Which seems like the same problem, Apple wants that constant stream of revenue just like developers want that constant stream of revenue to incentivize updates. Anybody else notices this symmetry?
On a side note, this could be fixed with
1) Unpopular apps don't pay a fee until they reach a certain amount of downloads. This promotes apps created by devs just starting out.
2) Fees only apply until an upper limit is met which corresponds to the total cost they generate. i.e. Every year the count resets, the first 50k downloads have 30% fee, the next 100k have a 20% fee, the next 200k have a 10% fee, etc.
If you play with this parameters there might be a win-win scenario for everybody. I wonder if Apple will propose something before EU or USA governments start looking deeper into the problem. I'm guessing Apple and Google lobbyist are measuring the temperature of Congress right now to see how to proceed.