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> The solution is obvious. Stop making apps for iOS. Sure, you’re going to take a huge hit without access to those consumers The solution is obvious. Sabotage
by cmsj 6y ago
> The solution is obvious. Stop making apps for iOS. Sure, you’re going to take a huge hit without access to those consumers
The solution is obvious. Sabotage your own business. Sure, you're going to go out of business without any customers.
- zepto 6y agoBut that’s the whole point of having principles. It costs something to uphold them, which you deem worthwhile to pay. There are plenty of other ways to make money in software without needing to do business with companies you deem unethical.
- starbugs 6y agoWhat serious business, be it B2C or B2B, in today's software world, doesn't require a mobile app on either iOS and Android or a desktop app on Chrome/Windows/macOS?
- zepto 6y agoAre you saying all three of Microsoft, Google, and Apple are unethical?
- viklove 6y agoUnequivocally yes, MS, Google, and Apple are all deeply unethical. This is proven in their business practices as well as their manufacturing practices. The problem is we live in a society that values money over all else, including human suffering and fair access to markets.
- jpttsn 6y agoIt must be even easier to stop working with these unethical companies if you don’t value money that much.
- enriquto 6y ago> The solution is obvious. Sabotage your own business. Do you mean, by having it depend on the random whims of an Apple account manager? Either not making apps for iOS and making them are forms "sabotaging" your business; the former in the short term, and the latter in a longer term (for sure) and at a randomly chosen term out of your control (with some probability). It is a rational decision to "sabotage" it towards the form of sabotage that is less out of your control.
- conanbatt 6y agoIf that is true then Apple is a net positive and deserves no active sabotage. I've seen this platform issue happen in gaming too: Steam rakes in inmense profits at 30%, while smaller platforms like itch.io scrape by by only getting an 'optional' 10%. Yet, consumers prefer the DRM heavy high-cut platform.
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