5 ms·
While that is annoying, I would argue this isn't an issue with the units, but just a fact about how probability works. Setting aside micromorts, you can't say
by anamexis 6y ago
While that is annoying, I would argue this isn't an issue with the units, but just a fact about how probability works.
Setting aside micromorts, you can't say a 50% chance of death + a 50% chance of death = 100% chance of death, either.
- kubanczyk 6y agoNah, it is a issue with units for me. Speaking primitively: % and ‰ look weirdly and add weirdly - they are easy to remember. But when some unit looks like a meter or gram (especially using the micro- prefix here), it should behave accordingly.
- periodontal 6y agoOf course, even your example units don't always behave like you want. For velocities, 150 megameters/second + 150 megameters/second ≈ 240 megameters/second.
- all-fakes 6y agoSorry, can you explain why the velocities should add that way? I've always just seen velocities add like regular old vectors, so this looks very strange.
- JadeNB 6y agoRelativistic effects.
- Gladdyu 6y agoThat'd be special relativity for you - nothing ever exceeds the speed of light, hence a corrective factor needs to be applied. https://en.wikipedia.org/wiki/Special_relativity https://en.wikipedia.org/wiki/Special_relativity
- identity0 6y agoRelativity. If they could add that way, you would get 300 megameters/s, which is breaking the speed of light.
- ineedasername 6y agoI guess it depends on how you're adding those 50% together: add three bullets to a 6 chamber revolver for a game of Russian roulette and 3 bullets = 50% chance of death. If you take two tries, sure, that's not 100% chance of death. But 3 bullets = 50% chance, so if you add another another 3 bullets then those percentages combine quite well for 100% chance of death :) (assuming your aim is good & lethality on hit is 100%)