4 ms·
> Where was the game publishers' outrage? https://en.wikipedia.org/wiki/Sega_v._Accolade https://en.wikipedia.org/wiki/Sega_v._Accolade > Gaming console maker
by sjwright 6y ago
> Where was the game publishers' outrage?
https://en.wikipedia.org/wiki/Sega_v._Accolade https://en.wikipedia.org/wiki/Sega_v._Accolade
> Gaming console makers and game developers have way better relations
Let's set aside the unproven assumptions; so your logic is that if you're a nice platform monopolist, you can charge arbitrary platform access fees. But if you're a bunch of meanies, different laws shall apply to you. I'm sorry, I was under the misapprehension that you were making a serious point.
> Sony took an estimate loss of $240-$300 on every PS3
Now I know you're not being serious. Such behaviours are anti-competitive as it would be exceedingly difficult for a new market entrant to compete with such artificially low console prices. What you're saying is that the US Government should enact laws which favour dumping and loss-leader activity. Ridiculous.
- Apocryphon 6y ago> Let's set aside the unproven assumptions; so your logic is that if you're a nice platform monopolist, you can charge arbitrary platform access fees. But if you're a bunch of meanies, different laws shall apply to you. I'm sorry, I was under the misapprehension that you were making a serious point. You're not entirely wrong: https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-the-industry-standard https://www.ign.com/articles/2019/10/07/report-steams-30-cut... > One source explained that although Steam only takes 30%, other fees and deductions mean they are usually collecting closer to 65% on their end, while they say console sales return much closer to the full 70% but are stingier with refunds and the like. > Another source also stressed that just because a retailer takes 30% doesn’t mean the developer of the game actually gets the other 70%, saying publishers often earn between 30-70% of a sale themselves depending on the deal that has been struck. There are also engine licensing fees to consider (games that use Unreal have its 5% fee waived if they are sold on the Epic Store), taxes, and other costs not factored into what many people assume the actual creator of a game earns. One source said their takeaway from a physical retailer at the end of the day is often between just 10-15%. You know, maybe this doesn't have to end with Apple. The Google Play store charges a 30% service fee as well. Maybe the entire pricing system of the industry is fucked, and worth further scrutiny. Furthermore, it's been repeatedly brought up in the discourse over the publishing industry's recent lawsuit against Internet Archive that the industry standard for book publishing are contracts where the publishers pocket 75% of book sales, while the author retain the rest. Meanwhile, you hear horror stories out of the music industry where artists are paid a pittance. This can be an endemic problem that's afflicting multiple industries at once. Maybe we can confer our righteous indignation both at Apple, and the rest. And maybe we ought to figure out a better way to help creators, whether app developers, game developers, authors, or musicians, get the pay they're due.
- sjwright 6y agoFWIW, I completely agree with everything you wrote. I'm not opposed to new laws that set a limit on platform access fees—but such laws can't be targeted at Apple exclusively. They have to be applied to any company which charges fees for access to an exclusive market.
- Apocryphon 6y agoCertainly, but maybe this public outcry and exposure from an antitrust investigation will educate people about the structural problems in this industry and lead to greater change that will apply to more companies than just Apple.
- sjwright 6y agoI'm totally cool with that.
- Hamuko 6y ago>if you're a nice platform monopolist, you can charge arbitrary platform access fees If you're a nice platform monopolist, you're not charging arbitrary, excessive platform access fees. You can have a monopoly on a platform, charge fees and still act in a way that makes those fees seem reasonable. Sony for example seems to have a pretty positive relationship with its developers. Here's for example something I found related to the PS4 dev kits: >Although this $2,500 price [for a PlayStation 4 dev kit] is being cited in development circles, the game-makers we spoke to all said that Sony had lent them dev kits for a limited period of one year, for free. As of right now, there are no dev kits being sold. Sony is sending whatever it has available to favored developers. "All the indies I know got them for free," said one developer. "Sony has been amazing about kits and development thus far." >Another developer said that Sony is focused on loaners, rather than collecting fees. "They are handing them out like candy," he said. There's also various accounts of Sony providing support for its developers, including launching a $10 million fund for independent developers. https://sonyreconsidered.com/playstation-commits-10-million-fund-to-support-indie-developers-4b444e287154 https://sonyreconsidered.com/playstation-commits-10-million-... If Sony and the like were every bit as bad as Apple, Google, Steam, etc., I'd imagine we'd hear a lot more negative stories about them. I tried to find stories of Tim Sweeney talking shit about Sony's cut, but couldn't really find any. Only really found things like this: >“We’ve been working super close with Sony for quite a long time on storage,” he says. “The storage architecture on the PS5 is far ahead of anything you can buy on anything on PC for any amount of money right now. It’s going to help drive future PCs. [The PC market is] going to see this thing ship and say, ‘Oh wow, SSDs are going to need to catch up with this.” Maybe developers are more forgiving towards platform fees when they feel like they are working together with the charging company rather than against. >Such behaviours are anti-competitive as it would be exceedingly difficult for a new market entrant to compete with such artificially low console prices. Sure. But it also works out in game developers' favor. Console makers are cutting the cost of the device to reach a larger install base, which then increases the potential customer base for game publishers and developers. >What you're saying is that the US Government should enact laws which favour dumping and loss-leader activity. I'm not.
- sjwright 6y agoSo your logic is that if you're a nice platform monopolist, you can charge arbitrary platform access fees. But if you're a bunch of meanies, different laws shall apply to you. I'm sorry, I was under the misapprehension that you were making a serious point.