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Even if it weren't the only option, the sad reality is that, for most, it'd be financial suicide to not be on the App Store. Compare that to games on PC: even
by mpartel 6y ago
Even if it weren't the only option, the sad reality is that, for most, it'd be financial suicide to not be on the App Store.
Compare that to games on PC: even though competition has fortunately started to pick up recently, it'd still be madness not to publish on Steam.
All platforms seem to naturally tend towards monopoly, with an enormous first mover advantage. I wish I knew of a solution :/
- worthless-trash 6y ago> it'd be financial suicide to not be on the App Store. I find it amusing that people and businesses are willing to put their future in the hands of a company that has historically destroyed anyone who gets enough users on their platform. If this is the best option, I think that the best option would be to actively work with a platform competitor. Do developers have a sense of stockholm syndrome ?
- redis_mlc 6y agoWhat's your alternative, since there isn't any, except to completely change your industry or business model? iOS users are known to pay for apps they like. Android users less so.
- worthless-trash 6y agoYou've made up your mind then. Bite down hard, because that whip's coming.
- ur-whale 6y ago> Bite down hard, because that whip's coming. You're thinking of a whip, I'm thinking of another implement
- thdrdt 6y agoThe alternative could a webapp. But this all depends on what hardware access you need. In the end it is a choice of business model. Taking the risk of making money while being dependant on one party (Apple, Youtube) is always a huge risk.
- _fzslm 6y agothe PWA experience is still not so great on iOS. no push notifications, limited service worker support, etc. the only realistic solution for many businesses is sadly a native app.
- twicetwice 6y agoThis is one of many reasons I am mad at Apple. Crippling PWA support makes perfect business sense for them, but ugh I hate them so much for it. I don't even want to make any money off iOS apps in the short or medium term. I just want to make apps for my friends and family, and have the iPhone users have as good an experience as the Android users. But I'm not going to get into iOS development just for that. Why, why, why can't I just achieve it with a PWA?! Because Apple will make less money that way, that's why. Again, it makes sense, but I still hate them for it.
- deleted 6y ago[deleted]
- jamil7 6y agoUsers won't pay a one time fee to use a webapp and theres no infrastructure to do this. Maybe paid up front apps are a dying business model anyway and everything will be subscription based in the future. Theres also just a whole lot missing from PWAs right now, even on Android where they're at least somewhat supported. Edit: Just to clarify I'm not bashing PWAs I've developed a lot for both the web and iOS and consider myself fairly mercenary, I will jump ship to other tech if need be. But there is still quite a way to go[0] and it's going to be hard to get these companies to agree on some of these standards. I'm also conscious of the fact that PWAs may just replace one dictator (Apple) with another (Google). [0] https://whatwebcando.today/ https://whatwebcando.today/
- xnyan 6y agoWeb app is not really an alternative on iOS, not unless Apple stops actively crippling PWAs and I don’t see Apple doing this unless they are forced to do so (anti trust).
- brodock 6y agoNo one will pay anything if there isn't a thing to buy.
- mpartel 6y agoThis is one of those nasty Prisoner's Dilemma type problems where everyone would probably benefit from a collective action in the long term, but it's hard to agree and coordinate when so many individuals derive (smaller and/or short-term) benefit from the status quo. Most societal problems seem to be of this form.
- bsaul 6y agoI disagree. there are so many constraints today imposed on developers, and so many risks by trying to develop innovating apps, that i think a new ios store would have a lot of interesting apps to offer. Also, for startups, making sure you have an alternative option to distribute your app in case it gets shut down on apple’s store makes it almost a guarantee that they’ll try to deploy on as many different stores as possible.
- maxlamb 6y agoBut that's the thing, for iOS devices there is no alternative option, and it is not possible to have another option since Apple won't allow it.
- dbspin 6y agoThat's not true at all. Plenty of developers sell through the Epic Store (having development funded by Epic), or GOG, or the Humble store, or on Itch.io, or even via microsoft store. There are abundant ways to fund a project on PC precisely because it isn't a walled garden. Sure Steam has massive dominance, but that is arguably because of the relatively open nature of steam itself. Valve don't have or seek a monopoly on distribution.
- mpartel 6y ago> Plenty of developers sell through the Epic Store (having development funded by Epic), or GOG, or the Humble store, or on Itch.io, or even via microsoft store. They do, and that's great, but rarely can they afford to not _also_ sell on Steam. Steam will still take their ~30% cut of the vast majority of revenue, still mostly thanks to its first mover advantage, and there's no self-interest-preserving move the developer has against that. The only exception are exclusives like Epic's, and exclusives aren't exactly great for consumers either.