2 ms·
I often use a mix of moonscript [0] and Lua, because the Lua that moonscript generates for classes takes away a heap of the overhead when dealing with a whole h
by shakna 6y ago
I often use a mix of moonscript [0] and Lua, because the Lua that moonscript generates for classes takes away a heap of the overhead when dealing with a whole heap of stateful things that you expect to run across for game dev.
[0] https://moonscript.org/ https://moonscript.org/