2 ms·
For the overflow, Jagex with RuneScape did it in Java. They also did stupid Object arrays 7 or so levels deep, doing casts on casts in between. The bytecode its
by cremp 6y ago
For the overflow, Jagex with RuneScape did it in Java. They also did stupid Object arrays 7 or so levels deep, doing casts on casts in between. The bytecode itself made the actual runtime slow to a crawl (anywhere from 5 to 10x slowdown.) This was circa 2014.
- 3eed 6y agoThat’s interesting to know