5 ms·
Beside security and delivery, there's also marketing, exposure and integration features. I don't disagree with you, but you do have to draw a line somewhere, o
by oliwarner 6y ago
Beside security and delivery, there's also marketing, exposure and integration features.
I don't disagree with you, but you do have to draw a line somewhere, or every traditionally paid-for app will convert to external registration. Why wouldn't they? It's free money. Still, it's hard to ignore the hypocrisy of allowing Dropbox, Netflix, Kindle, etc without a pathway for sub-billion-dollar companies to follow in their footsteps.
How about a model where the developer pays per logged in user? You'd still have to shake out how much Apple "deserved" for its part in the transaction, eg do subscription apps and top ups get warrant more money?
Edit: Didn't expect to be downvoted, just trying to find models that work for everybody.
- culturestate 6y ago> How about a model where the developer pays per logged in user? As a person who hates being forced to create an account, I'm all for this. As a person who builds stuff, I don't know that you could create a viable revenue model around this. At any rate it'd certainly be interesting and we'd see more people thinking about PG's recent point[1] re: account-less functionality as a competitive advantage. 1. https://twitter.com/paulg/status/1261976515408990208?s=20 https://twitter.com/paulg/status/1261976515408990208?s=20
- sudhirj 6y agoThe initial model itself started off pretty clear. Where the in app purchase is secured and delivered purely by Apple, it’s acting as a publisher. This is the unlock special functions in the calculator type purchase, or buy a book where the package is hosted in Apple infra itself. Here is the app has no backend, and Apple is a publisher. 30% is fine. In the scenarios where a user is paying for something that is delivered or executed by the app developer’s infrastructure, digital or not, Apple is a payment gateway, not a publisher. They can either match Stripe or go to Paddle’s rate of 5% because they handle taxes and VAT etc. But either way they are and should act as payment gateway and merchant of record, not publisher. This distinction already exists for on digital goods. No one expects to pay 30% when selling food or groceries, for example. But digital services are the same thing.
- Despegar 6y ago>In the scenarios where a user is paying for something that is delivered or executed by the app developer’s infrastructure, digital or not, Apple is a payment gateway, not a publisher. They can either match Stripe or go to Paddle’s rate of 5% because they handle taxes and VAT etc. But either way they are and should act as payment gateway and merchant of record, not publisher. Your product and associated costs might have changed, but your relationship with Apple hasn't. You aren't paying them for payment processing, you're paying for access to the user base that is magnitudes bigger than when the App Store launched.
- lukeramsden 6y agoBut that's your and the users' only choice for app distribution, unlike on Android where you can make your own "app store" like Epic did. Is it reasonable for all company<->user transactions to be forced through Apple's 30% cut, when the value is primarily driven by a company-hosted backend server, and the user has already paid upwards of $1500 for the device?
- sudhirj 6y agoSo that’s the crux of the issue, but I don’t see how it’ll stand because maybe Apple is paying me to make apps that make their platform popular. And the distinction is even weirder for hardware - this is like Tesla allowing you to only carry passengers that also own Teslas or pay Musk a fee. If a store is a enforced monopoly, then it seems like there’s a moral and ethical requirement for it to operate at cost / not for profit. If the government required you to file all your taxes on a portal with a fee, for example, this fee would have to be not for profit to be ethical and moral. I don’t think Apple is stuck on these grounds, because Spotify and Netflix are on the App Store and don’t pay 30%. They need to formalise the rules under which these apps exist, and let others freely exist under those rules as well.
- Despegar 6y agoThis isn't that complicated. Apple is free to operate a closed system, just like the video game consoles. I don't understand how the comparison to government makes any sense. This is a private business and you want to sell on their marketplace. You agreed to their terms in order to do so. If those terms suck you can avoid the platform altogether, as many people do.