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The entire draw of Unity and Unreal is that they target all platforms. With regards to Linux, Epic Games has released their games for Linux in the past. There i
by xigency 6y ago
The entire draw of Unity and Unreal is that they target all platforms. With regards to Linux, Epic Games has released their games for Linux in the past. There is no commercial incentive to release games for Linux, though. The game engines will support Mac ARM if game developers require that feature, and game developers will target Mac ARM if there is a commercial case for it.
The existence of gaming on Mac I think is largely due to companies that support it by choice, like Blizzard, and I don't see why they would abandon the platform due to a CPU architecture change.
- onli 6y agoI disagree with almost everything in this comment. Unity and Unreal do not only exist for their multiplatform target, but because they are premade engines to make games with in general. Many games made with them support one single platform. There is absolutely a commercial incentive to release Linux games. Developers would not do it otherwise, or at least they would have stopped after one try. They did not. I highly doubt that Blizzard supports MacOS out of goodwill, and I doubt even more that if it was based on that, they could easily continue doing so after a cpu architecture change. They'd have to port whole custom engines plus middleware. That would not happen in that case. One thing I assume is correct: If there is money to be made here engine developers and game developers will make it happen. But I don't see why it would be that easy.