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I am a former App-dev. I hope Apple burn in hell for that 30% scam. Daylight robbery, should be ordered to pay back atleast 5 years back.
by grezql 6y ago
I am a former App-dev. I hope Apple burn in hell for that 30% scam. Daylight robbery, should be ordered to pay back atleast 5 years back.
- DaiPlusPlus 6y agoAn argument I've heard is that - looking back to the 1990s when software was sold in boxes in retail stores - was that the publisher, packager, retailer, credit-card processor, et al. combined would take 60%+ - so Apple's 30% means we're getting a good deal... I suppose I'd be okay with a 30% fee if Apple didn't charge us $99 to maintain a developer account... I thought the $99 was meant to cover the costs of curating the Apple App Store, so what added-value does the 30% cover then?
- tosers4 6y agoHaving to pay is by itself a filter. So, some curation is done.
- tonyedgecombe 6y agoYes, I'm really relaxed about the $99 fee as it keeps a lot of half-baked software out of the store. On the other hand the 30% fee would stop me putting my software in an app store. I know the usual argument is they will deliver extra customers however that argument seems dubious when there are 2 million other apps fighting for attention.
- tosers4 6y agoThe only reasonably argument for such a big % fee is that when software was shipped physically you would even have bigger "fees", as GP was saying. People are willing to pay for those 30%, as long as iOS has an healthy supply of apps, apple will keep it.
- watermelon0 6y agoI'd prefer having a half-baked option, as opposed to not having an app for something. $99 per year seems quite a lot, if you are not planning on making money with the apps.
- grezql 6y agoThe difference is that there was room for other publishers, packager, retails, cc-processors to compete. So that naturally evolved to the much better deal we have today. But with Apples Duo-/monopoly, in 20 years we will have same 30% fee.
- macspoofing 6y ago>I suppose I'd be okay with a 30% fee if Apple didn't charge us $99 to maintain a developer account Those two things aren't remotely equivalent. $100 for a dev account is peanuts. It's there to support the iOS dev ecosystem and isn't unreasonable. It should be a non-issue. 30% of app revenue, on the other hand, equates to thousands or millions of dollars depending on how popular your app is. That actually makes a material difference.
- t-writescode 6y agoBut isn't 30% approximately the same you'll see portioned out from you if you put your game on Steam?
- jamil7 6y agoWhat platform do you work on now?
- grezql 6y agoB2B - I create software for small-to-medium companies :)