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Flash became a mobile web non-citizen when the first iPhone released, back in 2008 when Flash was still popular enough for people to complain about it not being
by kmeisthax 6y ago
Flash became a mobile web non-citizen when the first iPhone released, back in 2008 when Flash was still popular enough for people to complain about it not being on the iPhone rather than to be happy that it was gone. "Thoughts on Flash" was published a few years later, in 2011, when Adobe wanted to add iOS app export to Flash - Apple responded by banning literally all third-party development tools. It was definitely a kick in the teeth to Adobe's attempts to pivot the product.
- Mirioron 6y ago>Apple responded by banning literally all third-party development tools. How was this not anticompetitive?
- toast0 6y agoIt is anticompetive, but it is apparently not prohibited anticompetitive conduct. All of the major consoles since the NES (except for early revisions of the Genesis) have used technical means to restrict publication of games, and there has been no antitrust action on that. Nintendo was in a price fixing lawsuit and settled that with coupons for games with the Nintendo seal of quality. If that's not subject to antitrust enforcement, why would the Apple app store criteria be?
- kmeisthax 6y agoInterestingly enough the EU is looking at that. Also, the US FTC threatened to investigate Apple over the "no third-party tools" thing they imposed on developers alongside "Thoughts on Flash". That's why they never followed through and removed it from their App Store guidelines. So there is a limit - somewhere between "technical lockouts" and "we won't approve things made with third-party tools".