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> As a result I subjectively find that despite having significantly weaker hardware, no perspective correction and no subpixel-precision PSX games often end up
by magicalist 6y ago
> As a result I subjectively find that despite having significantly weaker hardware, no perspective correction and no subpixel-precision PSX games often end up looking a lot more impressive. And that's got a lot to do with the incredible texture work these games use: https://www.mobygames.com/images/shots/l/243918-vagrant-story-playstation-screenshot-intro-with-in-game-graphics.jpg https://www.mobygames.com/images/shots/l/243918-vagrant-stor...
OTOH, Vagrant Story came very late in the PS1's life (the PS2 came out like a month later), that's from an in-engine cinematic scene, the texture swimming issues aren't really noticeable in a screenshot, and it's hard to say for sure, but that may be a screenshot from an emulator.
The real experience was a bit more like https://www.youtube.com/watch?v=5GVE4a8ULww&t=912 https://www.youtube.com/watch?v=5GVE4a8ULww&t=912 (screenshot is from around 15:13).
Still pushing the hardware to the max, but games in a similar part of the n64's lifecycle (especially the ones requiring the expansion pak, Majora's Mask, Banjo-Tooie, Perfect Dark) also look pretty remarkable for the time.
- p1necone 6y agoI'm pretty certain that first screenshot is from an emulator - it's too high res (and too clean) to be a capture from real hardware.