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The problem is that Apple has moved to a home-grown stack for it graphics and deprecated OpenGL and moved wholly to Metal. There is no way Apple would create a
by mrkstu 6y ago
The problem is that Apple has moved to a home-grown stack for it graphics and deprecated OpenGL and moved wholly to Metal.
There is no way Apple would create a Windows driver for that custom silicon- it has always relied on AMD or Nvidia for those drivers in the past, it has no in house code base or expertise to write the requisite code in Windows and none of the silicon has been optimized for it.
- Wowfunhappy 6y agoThis is an interesting point—but, are you expecting Apple to move entirely to in-house GPUs? On the laptops that currently have integrated graphics, sure, but I'd expect the higher-end Macbook Pros and iMacs to still have AMD cards inside. Perhaps that just becomes a prerequisite for Bootcamp—there's probably a lot of overlap between the types of people who want Bootcamp and the types of people who buy Macs with dedicated GPUs. (I do agree that they're more likely to just drop Bootcamp support.)
- mrkstu 6y agoPotentially keeping AMD as a partner is graphics on the high end is a good point- i.e. iMac Pro/Mac Pro. But since its 99% likely that all the other Mac's will be SoC with no Windows driver support for any of the underlying silicon, I'd find it very surprising if Apple went to the trouble just for the high end. That said, I thing Intel Mac Pros will be a thing for a long while, even is a 256 core ARM variation came out, just to keep the pros happy until they can comfortably transition to the new stack. Apple has spent too much human capital recently on the pro team to make me think otherwise.