3 ms·
> all the ways I know of to do that either involve (a) an expensive CPU process or (b) a cheap CPU process but way too much overdraw on GPU side That's fixabl
by Const-me 6y ago
> all the ways I know of to do that either involve (a) an expensive CPU process or (b) a cheap CPU process but way too much overdraw on GPU side
That's fixable, take a look: https://github.com/Const-me/Vrmac#vector-graphics-engine https://github.com/Const-me/Vrmac#vector-graphics-engine
My CPU process is moderately expensive, and I use quite a few tricks to reduce overdraw, e.g. both draw calls (the complete vector image, however complex, takes 2 draw calls to render) use hardware depth buffer and early Z rejection.