3 ms·
Often times, the native resolution of the console isn't high enough to show the full detail of the textures. This is most strikingly apparent on Super Nintendo
by wtallis 6y ago
Often times, the native resolution of the console isn't high enough to show the full detail of the textures. This is most strikingly apparent on Super Nintendo Mode 7 graphics: https://arstechnica.com/gaming/2019/04/hd-emulation-mod-makes-mode-7-snes-games-look-like-new/ https://arstechnica.com/gaming/2019/04/hd-emulation-mod-make...
PlayStation 1 games suffer from a similar problem, and rendering at higher resolution in an emulator also often reveals a surprisingly high polygon count for eg. character models that look like badly-drawn sprites at native resolution.
> I'm sure things like AA work better in the native renderer.
Rendering at higher resolution is the highest-quality form of AA possible.