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Unfortunately, doesn't look like there's a Mac version in the works. It's awesome that people are still working on this kind of stuff though. I somewhat wish th
by FillardMillmore 6y ago
Unfortunately, doesn't look like there's a Mac version in the works. It's awesome that people are still working on this kind of stuff though. I somewhat wish there were equivalent screenshots of the games as seen with the original resolution for comparative purposes.
- harrygeez 6y agoThat's because there are currently no Vulkan implementation in macOS. The closest thing is MoltenVK and I'm not sure how well it performs
- saagarjha 6y agoI think there’s a Dolphin branch using it that does reasonably well.
- DCKing 6y agoRetroArch and Vulkan based projects in general are supported on Macs, since RetroArch has integrated MoltenVK. For this particular project, it's up in the air whether it actually works. Parallel RDP is not a "standard Vulkan game", and if I understand correctly behaves more like a compute shader program written in Vulkan. As a result, it requires the presence of certain more niche Vulkan extensions. MoltenVK by its nature is not as "feature rich" a Vulkan driver as bare metal Vulkan drivers are, so it might be missing extensions required for Parallel to work. In Parallel RDP's first iteration, it required a Vulkan extension that allows GPUs to use system memory, which was only present in certain Windows/Linux GPU drivers but not in MoltenVK. There's already a workaround for this with a minor performance impact. Parallel RDP now seems to work on a few mobile GPU Vulkan implementations [1], which would be encouraging for MoltenVK as those drivers tend to be lower quality and have less coverage also. Maybe Parallel RDP already works on MoltenVK in fact, and just requires some testing [2]. [1]: https://www.libretro.com/index.php/parallel-n64-rdp-android-support-and-intel-igpu-improvements-what-you-should-know-and-what-to-expect/ https://www.libretro.com/index.php/parallel-n64-rdp-android-... [2]: Worth noting it has only been released for Windows and Linux so this would require some building yourself: https://www.libretro.com/index.php/parallel-rdp-rewritten-from-scratch-available-in-parallel-n64-right-now-for-retroarch/ https://www.libretro.com/index.php/parallel-rdp-rewritten-fr...
- coldpie 6y agoRequest your OS developer to support the modern graphics API that the rest of the industry already does, instead of lodging their heads firmly up their own asses to justify re-inventing this wheel.
- proverbialbunny 6y agoOSX does support Vulkan.
- coldpie 6y agoYou mean MoltenVK? It's not an official Apple project and it lags pretty far behind Vulkan on other platforms.
- proverbialbunny 6y agoNo, OSX supports Vulkan. https://www.lunarg.com/benefits-of-the-vulkan-macos-sdk/ https://www.lunarg.com/benefits-of-the-vulkan-macos-sdk/ https://vulkan.lunarg.com/ https://vulkan.lunarg.com/
- proverbialbunny 6y agoedit: I was wrong. My apologies.