2 ms·
I wonder how it compares performance-wise against my solution of the same problem: https://github.com/Const-me/Vrmac#vector-graphics-engine https://github.com/C
by Const-me 6y ago
I wonder how it compares performance-wise against my solution of the same problem: https://github.com/Const-me/Vrmac#vector-graphics-engine https://github.com/Const-me/Vrmac#vector-graphics-engine
I don’t use compute shaders, tessellating input splines into polylines, and building triangular meshes from these.