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During the late 1990s and early 2000s it was a lot more common for GPUs to provide 2D acceleration, and GUIs were drawn using those primitives. I remember the
by nitrogen 6y ago
During the late 1990s and early 2000s it was a lot more common for GPUs to provide 2D acceleration, and GUIs were drawn using those primitives. I remember the switch to CPU rendering happening, and the subsequent removal of 2D acceleration from GPUs, but I don't remember why.
At any rate, the 2D graphics we expect now are a lot more complex than the unantialiased lines, blits, and fills of old.