4 ms·
Doing that reduction is surprisingly difficult, and usually a serial algorithm that runs on the CPU, and a naive approach is a resulting triangle set is not eff
by Jasper_ 6y ago
Doing that reduction is surprisingly difficult, and usually a serial algorithm that runs on the CPU, and a naive approach is a resulting triangle set is not efficient to a GPU, but that's what toolkits like cairo, Direct2D, nanovg do.
Raph is describing an architecture where path evaluation happens on the GPU, without being baked to triangles.