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I expect it to be faster, but doing performance evaluation is really hard work. Performance depends on so many variables, including the workloads you're trying
by raphlinus 6y ago
I expect it to be faster, but doing performance evaluation is really hard work. Performance depends on so many variables, including the workloads you're trying to render and a ton of factors about the GPU and system. I know people are really curious about competitive performance against other renderers, and it's something I should probably do, but honestly I'd love it if somebody else took up that mantle.
- eco 6y agoI kind of meant more in terms of how they work and what they can do but I suppose I could do the work in answering that question myself by figuring out how nanovg works then comparing it to what you've written. I've been finding Patrick's pathfinder work fascinating so it's nice to have yet another project to follow.
- raphlinus 6y agoGot it. So far my research prototype really just does filled paths and limited strokes, but the architecture should extend to a richer set of graphics primitives. Pathfinder also started out that way but recent work is building out a good chunk of the SVG imaging model. I definitely recommend checking it out, there's a good chance it'll do what you need.