2 ms·
Well said, thanks. It's also a goal of this work to do compositing inside the "fine rasterizer" compute kernel, to avoid multipass as much as possible. Of cours
by raphlinus 6y ago
Well said, thanks. It's also a goal of this work to do compositing inside the "fine rasterizer" compute kernel, to avoid multipass as much as possible. Of course, in the general case for stuff like blur that's hard, but that's one reason why I've been working on special cases like blurred rounded rectangles, which I can render pretty much at lightspeed. (It's not integrated into the current code but would be quite easy)