3 ms·
From what I know, World of Warcraft does something like that on a conceptual level. Obviously syncing game state in non-action game like WoW is probably a littl
by runawaybottle 6y ago
From what I know, World of Warcraft does something like that on a conceptual level. Obviously syncing game state in non-action game like WoW is probably a little easier than something like a full blown action FPS.
https://wow.gamepedia.com/Sharding_(term)#Behavior https://wow.gamepedia.com/Sharding_(term)#Behavior
- fishtacos 6y agoPlanetside 2 is a great and current example of multiple massive 100+ player battles occurring simultaneously in the same server/map. Obviously its graphical detail is nowhere what was shown here, but the precedent exists, and the only thing that would be different is the geomotry and texture res.