3 ms·
I know how to tackle such problems. My comment is rather about "multi-core UI". Many UI tasks have almost real-time requirements (animations, synchronized rend
by c-smile 6y ago
I know how to tackle such problems.
My comment is rather about "multi-core UI". Many UI tasks have almost real-time requirements (animations, synchronized rendering, video) so they behave as "make -j 4" meaning that the device is just busy rasterizing pixels but not doing anything meaningful.
And all that while we have dedicated powerful (YMMV) GPU that supposed to do those for us.
- chrisseaton 6y agoI don't think you can run layout code on a GPU effectively. It isn't a data-parallel problem. Obviously actual pixel rendering is is done on a GPU - why would you do it it anywhere else, but that's not what we're talking about here.
- freeone3000 6y agoIt's real-time but not particularly CPU-hungry. Playback an animation and see how much CPU time it actually uses - you'll end up yielding most of the time, so other apps can use the remainder just fine.