2 ms·
It's not just load times of maps. Think load times of assets in real-time. Traditionally youd store everything in ram because the disk storage was slow. This le
by devwastaken 6y ago
It's not just load times of maps. Think load times of assets in real-time. Traditionally youd store everything in ram because the disk storage was slow. This leads to obvious caps in how much you can have loaded at a time. But with fast enough storage you can rely on pulling assets from storage during game, not having to preload. This opens all sorts of flexibility that wasn't possible before.