5 ms·
You don't count a load time of almost 10 times faster as a generational leap? Ray tracing right now is just a gimmick, I don't care about puddles. https://www.
by resist_futility 6y ago
You don't count a load time of almost 10 times faster as a generational leap? Ray tracing right now is just a gimmick, I don't care about puddles.
https://www.youtube.com/watch?v=DqV7BNoQEr4 https://www.youtube.com/watch?v=DqV7BNoQEr4
- anamexis 6y agoIt's a generational leap in game load times, but it's not a generational leap in gaming.
- resist_futility 6y agoLaunch titles rarely take full advantage of the new tech
- Animats 6y agoWatch the UE5 demo. Realize what they're doing. They're loading the high-detail geometry into the GPU and letting the GPU do the mesh reduction. For that to work, huge amounts of geometry has to be loaded into memory the GPU can see. The PS5 is built for that. The GPU has access to the same memory (24GB) the CPU does, and, presumably, so does the SSD controller. So you can put vertex buffers in files and load them directly into the GPU if you want. On the PS5, a Blu-Ray type drive is optional. Are you going to have 100 GB downloads from the network? That's going to take a while. Even if you have a gigabit network connection, it's going to take 15 minutes or so to download a large game. Few people have that much bandwidth. Red Dead Redemption 2 needs 150GB of disk space now, so games are already that big. Games will have to have some starting level that keeps the user busy while the downloader pulls in content. But after that, performance should be impressive.
- acidbaseextract 6y agoThe whole storage architecture (not the SSDs alone) is a generational leap in gaming because it's a generational leap in game production economics. Asset cost has been skyrocketing for modern games, and the slate of storage technologies in these consoles directly addresses that. These improvements make assets reusable. SSDs + built in compression / storage co-processing + dynamic resolution makes it possible for small teams to plonk high res assets from libraries into games without spending crazy amounts of time doing asset performance optimization. It's also going to be a driver of 1440 and 4k gaming, because there will be more games that look good enough to make high res gaming worth it.
- rasz 6y agoWhat this shows you is how bad consoles are compared to PC gaming.
- brownbat 6y agoYeah. What's frustrating is I feel like a lot of ports have long load times just coded into them. Sometimes it barely matters if you run them on an NVMe or even a RAMDisk. I'm sure the cost of speeding up loading isn't worth it after you've written it with one set of expectations in mind. I just hope an unintended side effect here is that load times for big studio PC games speed up too.
- AnIdiotOnTheNet 6y agoI'm reminded of the PC version of Mass Effect 2, where the loading time was significantly shorter than the video played during loading, but the video always played until the end.
- OGWhales 6y agoThis is exactly it. With most games being designed around HDD speeds, storage is rarely the bottle neck. It’s why testing game loading times with different SSDs is so inconsistent amongst different games. This will change as the new lowest common denominator will eventually become the new consoles with their faster NVMe drives
- GhostVII 6y agoThat's not really a fair comparison. Of course PC gaming will be far faster in many cases, there is no price or size ceiling.
- spoopyskelly 6y agoWhat this shows you is that PC gaming still doesn't matter and consoles will progress at their own pace because that's where the money is.
- deno 6y agoThis is comparing next-gen NVMe to a 5400 rpm HDD. It’s a generational leap only because they’re skipping at least two or three generations.