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People pay for games on console and the PC, mobile didn't have to be this way. In the early days of the app store getting high download counts was one of the o
by erik 6y ago
People pay for games on console and the PC, mobile didn't have to be this way.
In the early days of the app store getting high download counts was one of the only ways to get visibility. Which pushed the race to the bottom on pricing.
Once the big F2P players established themselves, they sucked all the air out of the ecosystem.
Arcade is, among other things, Apple's attempt to fix this. We will see how it turns out.