3 ms·
unfortunately, the market isn’t willing to pay for high-quality games.
by unix_fan 6y ago
unfortunately, the market isn’t willing to pay for high-quality games.
- wmf 6y agoThe "market" has been designed a certain way and it could be redesigned. Imagine what mobile games would look like if there were no IAPs and no ads.
- erik 6y agoPeople pay for games on console and the PC, mobile didn't have to be this way. In the early days of the app store getting high download counts was one of the only ways to get visibility. Which pushed the race to the bottom on pricing. Once the big F2P players established themselves, they sucked all the air out of the ecosystem. Arcade is, among other things, Apple's attempt to fix this. We will see how it turns out.
- reificator 6y ago> unfortunately, the market isn’t willing to pay for high-quality games. Because they've been repeatedly abused by free-to-play nonsense. Take out the IAPs and forced ads entirely and watch game quantity drop[0] while quality skyrockets. Customers might still be willing to buy back in, if all trust hasn't been eroded already. [0]: Normally that's not a thing you want from a game/entertainment storefront, but I think the App Store (and Steam) is actually at the point where it would benefit from fewer games. Consumer confidence is at an all-time low.
- wilshipley 6y agoI buy a lot of $60 games for my PS4 every year. There’s a market for quality, but the owners of the platform have to support it. Apple has instead fostered a race to the bottom. -W
- _ph_ 6y agoOnly because the market has been killed by freemium games. Look how the Nintendo Switch is a huge game platform, where you basically only get full-paid games without in-app purchases.