4 ms·
Sounds like you need a multi-pass shader. As an example, you can store state in one pass, apply operations in another pass, and render in the last pass. Exampl
by antoineMoPa 6y ago
Sounds like you need a multi-pass shader. As an example, you can store state in one pass, apply operations in another pass, and render in the last pass.
Example: https://shadergif.com/gifs/324 https://shadergif.com/gifs/324