3 ms·
No one thing, specifically. Maybe it's just a muscle-memory thing, but I think the early 2000's polygonal PC graphics look lends well to knowing about hitboxes,
by ericzawo 6y ago
No one thing, specifically. Maybe it's just a muscle-memory thing, but I think the early 2000's polygonal PC graphics look lends well to knowing about hitboxes, certain techniques like defending against BHoPpers and it's overall response. But, to be fair, I've never played CS:GO on a 240hz monitor with a gaming rig (my laptop manages all low and I still do well when I wanna scrim Dust2 :) but there's something about 1.6 that just feels, almost arcade-y? This could all be nostalgia talking. I love CS:GO, but it is getting a bit dated now, too!