5 ms·
What areas does CS:GO fall short in when compared to 1.6?
by nthitz 6y ago
What areas does CS:GO fall short in when compared to 1.6?
- ericzawo 6y agoNo one thing, specifically. Maybe it's just a muscle-memory thing, but I think the early 2000's polygonal PC graphics look lends well to knowing about hitboxes, certain techniques like defending against BHoPpers and it's overall response. But, to be fair, I've never played CS:GO on a 240hz monitor with a gaming rig (my laptop manages all low and I still do well when I wanna scrim Dust2 :) but there's something about 1.6 that just feels, almost arcade-y? This could all be nostalgia talking. I love CS:GO, but it is getting a bit dated now, too!
- doc_gunthrop 6y agoIf bunny-hopping was eliminated in CS:GO, that might be considered an improvement for some (and not so much for others).
- caymanjim 6y agoThere's not a lot of difference in gameplay, but CSGO destroyed the sense of community and enabled toxic players. Prior to CSGO, there was a vibrant community of player-hosted servers, run by clans. The best of them had active admins who would kick/ban cheaters, trolls, and toxic people. It was hard to find good community servers, but once you did, it felt like home. It's much easier to get into a match now, due to the automatic matchmaking and different playstyle and skill grouping options, but the communities are gone. You can still run a private server, but hardly anyone does. I used to be in a half-dozen clans and now I'm in zero.
- derekdahmer 6y agoCommunity in gaming is still just as strong it's just shifted from custom servers to discord servers. Back in the day I remember mailing $10 every month to someone splitting hosting costs on our clan's 1.6 CS server. It felt like a clubhouse I'd pop into after school to hang out with all my online friends. Nowadays I get the same experience from joining voice chat in my regular Discord channel with people I know, then grouping up with whoever's online for a few comp or quick play overwatch games.
- gbmor 6y agoThis is why, when given the choice between CS:GO and predecessors, I'll usually pick CS:S. In the CS1.x days I had a "home" server, we BSed and played together all the time, and cheaters / troublemakers were promptly dealt with. Afterwards, I had a CS:S "home" server for years until it shut down a while back. Maybe 2018? I just don't get that same experience from CS:GO. I still play CS:S.
- Jldevictoria 6y agoSource plays the best in my opinion. Of course I pretty much only exclusively play turbo gungames now, so my perception of what makes the game fun has shifted a lot.
- EtrianWizard 6y agoRambling post ahead: You see this trend in MMOs as well - towards convenience (and fun) at the expense of community. Back in the old days of EverQuest and Final Fantasy XI, it was almost impossible to do anything by yourself; you HAD to find other people, and ideally a clan. Enemies would destroy you after level 10 or so, and quests were incredibly laconic and abstruse seemingly by design. Everything about the game was difficult, dangerous, and mysterious. Reaching out to others was expected, and many were glad to help you through those same challenges they too struggled with. On the other hand, it took hours - often all night - to accomplish just about anything. Once you got a good party going, you basically didn't want to stop, as just getting to that point took two freakin' hours. On the other other hand, because everything took forever, you would inevitably shoot the shit, because there was just nothing else to do! Anyways, nowadays you can easily solo pretty much any modern MMO; and any group content just automatically plops you into a party with some dudes that you will quite certainly never see again. Action is immediate with little time to type anything, (there's surprisingly little support for voice chat in these games), and usually easy enough to hardly require spoken coordination. Just gotta look for people on discord I guess.
- caymanjim 6y agoWoW ruined community in many ways. They added the Dungeon Finder, so you no longer have to socialize to find a group; they added cross-server battlegrounds, cross-server Dungeon Finder, and even cross-server zones, so all your experiences are with random people you'll never see again; they made it trivial to travel from place to place, so you don't need to go on epic journeys that require banding together for survival. There used to be a role for "community elders"—experienced players who would show newbies the ropes, organize and lead dungeons and raids, etc. Those things still happen, but because they're no longer necessary, it's possible to get all the way to endgame raiding without making any friends (or even speaking to anyone). Since you don't need any community to play, toxic players can succeed—and even thrive—by being selfish and taking advantage of others. There's no social credit anymore.
- fastasucan 6y agoYes. You didn't only choose game when playing CS 1.6 you chose servers. I had a couple, me and most players from my region used, then a couple for trolling (no cheating just trying bizarre tactics, spamming the chat or slaying noobs). We also ran servers for special occasions, social circles etc. It was fun.
- nwmcsween 6y agoDifferent style fps's, 1.6 was low latency, the newer versions of basically any fps trade off latency for better graphics and better physics.