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Whatever you do don’t try to zoom in on the text with your phone. I did that and the site had a virtual seizure - so bad I had to refresh the page and resign my
by erickhill 6y ago
Whatever you do don’t try to zoom in on the text with your phone. I did that and the site had a virtual seizure - so bad I had to refresh the page and resign myself to tiny text.
- YPCrumble 6y agoCan someone explain how they managed to do this? I've never seen anything like it! Perhaps all the text is rendered via JS and re-rendering in an infinite loop where the CSS switches the padding of the div surrounding the text back and forth by ~5px at each point in the loop?
- softfalcon 6y agoIt could definitely be in an infinite loop if it's running a webgl context. Many (including myself) have tied into window.requestAnimationFrame(...) recursively forever. This lets the page breathe, but always call back into your main game loop to update the webgl render context/canvas.
- microcolonel 6y agoGuess you're on an iPhone? Seems to work fine in Brave on Android.
- justwalt 6y agoI’m on an iPhone and it worked fine for me as well.
- bitshiffed 6y agoI can’t even scroll the page. Go to the bottom and back up, then it won’t stop shaking.