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GameNetworkingSockets is pretty cool, and integrating it must have required some extensive changes, but it's more of a networking middleware library. I thought
by reubenmorais 6y ago
GameNetworkingSockets is pretty cool, and integrating it must have required some extensive changes, but it's more of a networking middleware library. I thought blattimwind was referring to the gameplay related netcode (prediction, interpolation, lag compensation, etc). My understanding is that it hasn't changed much since the 1.6 days, because all of the configuration knobs are still available today, but maybe they rewrote it and I'm just out of the loop. It'd be a major task to do that without affecting gameplay "feel", which is why I was interested in some source to read more about it.