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> How about being able to play with your friends after just handing them a link? Native 1.6 doesn't even run on my computer at all. This is actually one of the
by moooo99 6y ago
> How about being able to play with your friends after just handing them a link? Native 1.6 doesn't even run on my computer at all.
This is actually one of the major selling points for Cloud Gaming. Although it still has a lot of issues to be adressed before getting into the mainstream, this is exactly what it promises. Just sending your friends an invite link and get them to sign up is a much more pleasant experience than downloading 100+GBs of game files before being able to join the session.
I also enjoy seing browser implementations of popular games. My favorite recent example is the classic version of Minecraft running in the browser [0]. The browser is obviously a much more restrictive environment than a native app, but I can still imagine plenty of useful examples for performant 3D graphics in a browser. After all, Games are often just used as a showcase for the capabilities of new Apis and performance improvements.
[0] https://classic.minecraft.net https://classic.minecraft.net
- wetmore 6y agoMinecraft actually started as a browser game, before it had survival mode.
- ThrowawayR2 6y agoMojang put the browser version back on-line last year: https://classic.minecraft.net/ https://classic.minecraft.net/
- thefounder 6y agoI always thought the cloud gamming is really just a way to move gammers to "subscriptions" instead of one time purchases, in the end milking more money and taking more control from them just like Adobe did with their creative products.
- Damogran6 6y agoWhy not both?
- nuclear_eclipse 6y agoMicrosoft has been successfully charging subscriptions to millions of players every year without needing to run games in the cloud. Cloud gaming is a play at capturing revenue from people who aren't willing to shell out $300+ for hardware and $60 for every AAA title they want to play.
- deleted 6y ago[deleted]