3 ms·
Design of 1-player and 0-player games is a topic that really interests me, but finding any coherent resources on it is a non-trivial task. Aside from card soli
by 9214 6y ago
Design of 1-player and 0-player games is a topic that really interests me, but finding any coherent resources on it is a non-trivial task.
Aside from card solitaire reviews, Hesse's "glass-bead games" (aka Hipbone games [1]) and various articles on Game of Life, only [2] with [3] seems close enough to what I have in mind (+ variations on Jung's active imagination with tarot, surrealist games), mainly using board games as a tool for thought and modeling beyond the purview of classical game theory.
I would appreciate pointers in that direction.
As a bonus, if you are interested in abstract board games and eurogames, GIPF project [4] is worth checking out.
[1]: https://boardgamegeek.com/boardgame/38371/hipbone-games https://boardgamegeek.com/boardgame/38371/hipbone-games
[2]: https://press.princeton.edu/books/paperback/9780691025667/laws-of-the-game https://press.princeton.edu/books/paperback/9780691025667/la...
[3]: https://senseis.xmp.net/?TheProtractedGame https://senseis.xmp.net/?TheProtractedGame
[4]: https://en.wikipedia.org/wiki/GIPF_project https://en.wikipedia.org/wiki/GIPF_project