2 ms·
> getting the refresh rate into usable territory Doesn't unnecessary refresh deterioration the e-ink display and diminish its power efficiency? I really see no
by qwerty456127 6y ago
> getting the refresh rate into usable territory
Doesn't unnecessary refresh deterioration the e-ink display and diminish its power efficiency? I really see no reason for the display to refresh until the actual information you need to view changes. What do you need a higher refresh rate for? Wobbly window effects, smooth scrolling, verbose build output and intense action games?
I really don't want the screens to adapt by increasing refresh rates, I want the software to adapt by ditching scrolling for pagination, giving up unnecessary visual effects, decreasing verbosity (only displaying what I really want to see) etc.
- enay 6y agoYou're right, I really meant latency here.