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My understanding is that graphics are smeared on Unix systems, but sharp on Windows systems, because Unix libraries use 0.5, 0.5 as the center and Windows uses
by redis_mlc 6y ago
My understanding is that graphics are smeared on Unix systems, but sharp on Windows systems, because Unix libraries use 0.5, 0.5 as the center and Windows uses 0,0.
Can anybody confirm that they investigated that deeply and found that to be true, or is there another explanation?
- codeflo 6y agoI have never heard such a thing. Are you talking about font rendering differences? There are different anti-aliasing algorithms, but they don’t have anything to do with this convention.