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These are really great changes. I haven't 100% adapted to the latest with Gimp but hope to get more time in for play. The broad changes in 2.10 were driving me
by themodelplumber 6y ago
These are really great changes. I haven't 100% adapted to the latest with Gimp but hope to get more time in for play. The broad changes in 2.10 were driving me crazy on a recent, more serious comic art project, so I reverted to 2.8.
Since that time though, I'm getting used to the changes, and the non-destructive techniques are really appreciated, especially compared to the old contingency methods I was using like saving backup layers.
Gimp is, to me anyway, almost a completely different app now.
- natch 6y agoA previous version of 2.10 broke so many things for me on macOS it was unusable. I also went back to 2.8, 2.8.22 specifically. The things that broke were tiny little trivial sounding behaviors that would be hard to document in a ticket, or subtle to describe, yet with huge workflow impact. I feel little hope anyone working on the project noticed what they had broken, or will understand what was lost, or would think that any of the tickets, if reported, would merit prioritization, but together they added up to quite a setback. I'm thinking it will take a few rounds of major updates to make it worthwhile for me to try again.
- FlashBlaze 6y agoI began using Gimp since 2.10.14 (upgraded to 2.10.20 today) and I'm loving it. I'm curious as to what did you find frustrating? As compared to the latest version, did you find 2.8 to be more stable?