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Brings me back to coding for the ARM7TDMI on the Gameboy Advance - it supported both 16-bit THUMB[0] and the standard 32-bit instruction sets, and you would swi
by Legogris 6y ago
Brings me back to coding for the ARM7TDMI on the Gameboy Advance - it supported both 16-bit THUMB[0] and the standard 32-bit instruction sets, and you would switch modes at runtime. Fun times. This does seem more annoying, though.
[0]: https://en.wikipedia.org/wiki/ARM_architecture#Thumb https://en.wikipedia.org/wiki/ARM_architecture#Thumb