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It's a shame that the conversation here is dominated by Unity's failings. This looks interesting, but the way the author seems to be hoping for support seems im
by klmadfejno 6y ago
It's a shame that the conversation here is dominated by Unity's failings. This looks interesting, but the way the author seems to be hoping for support seems improbable to work imo.
I'm a hobbyist game dev who played in Unity for a few years and recently switched to Unreal. I'm not so well versed that I can speak the merits of this under the hood rendering pipeline or the other. A few general comments as an onlooker though on the engines themselves:
* Unity's interface is pretty simple. Mostly things stay on one screen, whereas Unreal has many nested submenus and its easy to get lost. The editor itself also requires a pretty decent computer to run, whereas Unity will run fine on most setups.
* Unreal has substantially better free content and pre-made stuff available than Unity. It's not even close.
* Unreal's blueprint system is easier to dive into and helps create a sense of one idiomatic way to do things, whereas Unity is more free form and has a lot of possible ways to do things which are, as you would eventually hopefully learn, bad.
* Unreal feels like its evolving into a better product. Unity feels like its falling apart.