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How did Cell compare to doing compute on a GPU? Was the difference in complexity due to support libraries etc, or because it required non-standard thinking abou
by sjwright 6y ago
How did Cell compare to doing compute on a GPU? Was the difference in complexity due to support libraries etc, or because it required non-standard thinking about how it can be utilised?
- sjwright 6y agoI remember reading or watching something by Naughty Dog about how they maximised use of Cell which was fascinating. (And something about how they ported to PS4 and made extremely efficient use of the eight cores by running game/physics in parallel with the previous frame’s rendering/graphics. Or something like that. It was ages ago and I can’t seem to find the talk online.)