3 ms·
It is heavily based on shaders, so it's kind of hard to decouple from the renderer, especially when considering the multiplatform-ness. There are existing vect
by kroltan 6y ago
It is heavily based on shaders, so it's kind of hard to decouple from the renderer, especially when considering the multiplatform-ness.
There are existing vector libraries for other environments, but none so far for Unity, so I think it is valid.
- stephc_int13 6y agoIt should be relatively simple and portable shader code, and should not be too dependent on the rendering architecture, much like Dear Imgui can be ported to pretty much anything with vertex and fragment shaders...
- Const-me 6y agoIt's relatively straightforward even for multi-platform: https://github.com/Const-me/Vrmac/blob/master/README.md#2d-graphics https://github.com/Const-me/Vrmac/blob/master/README.md#2d-g...