3 ms·
The APM limit was averaged over longer periods of time. So AI "saved" the APM during boring parts of the game and then used it up all in a short bursts of over
by ajuc 6y ago
The APM limit was averaged over longer periods of time. So AI "saved" the APM during boring parts of the game and then used it up all in a short bursts of over 1000 APM during crucial battles. It was especially visible during the blink-stalker Protoss vs Protoss against MaNa (very micro-intense matchup).
Blink stalkers are very cost-effective units that are balanced by being very hard to micromanage perfectly. It's basically impossible over large area (during battles that take more than 1 screen) because it's pseudorandom which of your stalkers is targetted and needs to blink in any given moment, and you need to move the screen to that place to blink the stalker in time. AI knows health of all units without the need to move the screen to see it so it knows where to move the camera in advance.
AI perfectly micromanaged full limit army of blink stalkers during a battle that was 3-screens big. No human could physically do it with the current starcraft UI.
It's like chess pieces were 100 kg each and AI was steering an industrial robot :) Interesting, but it's mostly measuring stuff that's not about AI :)
In the next game MaNa went into immortals (units that specifically exist to counter stalkers in pvp), and still lost, because AI blink stalker micro was just so impossibly good.
- YeGoblynQueenne 6y ago>> The APM limit was averaged over longer periods of time. So AI "saved" the APM during boring parts of the game and then used it up all in a short bursts of over 1000 APM during crucial battles. To be fair to AlphaStar, figuring out that it's a good idea to do this is not trivial. You could say it learned a kind of exploit (of the artificial restrictions placed on it).