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The one thing I was really wishing they'd demonstrate but that I don't think they did was a functional understanding of hidden information, ie. natural scouting
by FeepingCreature 6y ago
The one thing I was really wishing they'd demonstrate but that I don't think they did was a functional understanding of hidden information, ie. natural scouting and positioning to catch hidden moving units that you've seen glimpses of. I didn't see anything of that in the games, the AI won afaict largely on a superior understanding of economy.
- ajuc 6y agoIn the game after they introduced camera movement speed limits the AI lost pretty badly to warp prism harrasement. It reacted like a noob (moving the whole army back and forth instead of splitting it). That was a version that was trained for shorter time, though. I'd say AI won mostly because of better micro and less mistakes, but I haven't seen the most recent games, maybe that changed?