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Keep in mind that the changes since 1.0 have been with very few exceptions completely backward compatible. I write a significant amount of Rust and I don't foll
by simias 6y ago
Keep in mind that the changes since 1.0 have been with very few exceptions completely backward compatible. I write a significant amount of Rust and I don't follow the development of the language ultra closely anymore, yet it doesn't feel like I'm coding for a moving target.
Basically from my point of view the changes are about adding features (inline ASM in this case, async I/O previously) but it doesn't really change the way you code, it's just an other tool in your belt that you may decide to use later. If you didn't have a need for inline ASM before you still won't be using it, if you couldn't use Rust previously because of bad ASM support it opens up new use cases.