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We're talking about Apple's transition to ARM here - it makes perfect sense to compare iOS games to OSX games, given the relative improvements in iOS gaming and
by wastedhours 6y ago
We're talking about Apple's transition to ARM here - it makes perfect sense to compare iOS games to OSX games, given the relative improvements in iOS gaming and their running on ARM.
Apple's consideration about gaming will be "we have this massive catalogue of titles customers can play already here that we've been marketing, investing in, and pushing for years (and which get us a nice 30% cut of profits...)"
> huge gap in gameplay, complexity and whatnot between desktop/laptop/console games to those in phones
I made no judgement on that, simply that Apple's rationale for gaming is going to be based on the millions of ARM optimised titles they already have ready for the jump.
The mobile gaming market is a lot bigger than the desktop gaming market for Apple - expecting that to not have an out-weighted influence on their decision making is absurd.
- Mindwipe 6y agoWhy don't those titles have a bigger representation on MacOS now given Catalyst? The answer is that they're not the right types of title for the Mac demographic, and that the business model isn't there to justify the porting costs (and moving to ARM does very little reduce those, which are mostly UX related).